Mexica is the third game in the Mask Trilogy, designed by Michael Kiesling and Wolfgang Kramer and originally published in 2002. Now it is back with, as with the other two games of the Mask Trilogy, cool 3D resin temple pieces!
In Mexica, players try to devide the land and build temples. At the beginning of the game, there is one big landmass. Over the course of the game, players build canals and bridges, as well as 3D resin temples in four different heights. Players score points both when they close an area of a certain number of spaces as depicted on tokens, as well as at the end of the first and second phase of the game.