Cerebria is a deep, objective-driven area control
game for 1-4 players, where Bliss and Gloom,
the two sides of the human personality, compete
to influence the Inside World’s developing Identity.
Players play in teams, taking on the roles of Spirits of
Bliss or Gloom. Using point-to-point movement and
resource management, Spirits invoke and interact
with Emotion cards to spread their influence,
and control various areas and aspects of Cerebria.
The game is objective-driven – each team has
their own hidden objective, as well as a contested
common one. At certain points of the game, players
may trigger Revelations: climatic scoring events
when the objectives are evaluated.
As a result, the teams may contribute to the
development of Cerebria’s Identity, built as a tower
in the middle of the game board. The game typically
lasts for six Revelations – in the end, the team with
the most influence over Cerebria’s final Identity wins the game.
The game itself is language independent
with printed English rules and available digital rules
in various other languages.